6/5/2023 0 Comments Dear esther playthrough![]() These external addons won’t help Dear Esther’s score in this section though.Īlthough the technology is outdated, the presentation and artistic design really help the game’s visuals. The supersampling helps in areas with dense vegetation, and the ambient occlusion just adds a lot to the visuals. So my images look better than the game normally does. Note that these images are taken with 2×2 Supersampling and 4x MSAA enhancements, as well as 4x SGSSAA transparency and most of all, ambient occlusion forced on via NVIDIA Inspector. Shadows are hardly cast by anything, there are lots of low polygon objects, vegetation is 2D and rotates when you revolve around it, and textures are a mixed bag. However, overall it still looks quite a bit outdated. It is very easy to run especially on lower settings, for those of you without a powerful gaming computer. AUDIO & VISUALSĭear Esther is made on the Source engine, and is by far the best looking game on that engine I’ve ever seen. Dear Esther is a unique game that does feel more like a mod for another game (as it originally was), but it is worth a playthrough if you want an interesting story and want to see how much of it you can grasp. There are multiple paths for you to take and you can look around in rather open spaces. It is rather linear, although not like a corridor game. So what’s left to say after this closer look of Dear Esther? It’s a story driven first person adventure game, less than two hours long in my case, advanced language, no action, and a fairly immersive atmosphere. There is no running, crouching, puzzles, enemy encounters or any of that. ![]() Don’t expect an action packed game as the only gameplay element is WASD – walking. I suppose if you’re in need of a game that will mess with your mind, then this is worth the buy. It’s true, those didn’t come out for $10. Keep in mind that this is a $10 game, but there are games with more symbols and messages to the storyline plus lots of gameplay elements (looks at Silent Hill). I found the ending of it to be quite predictable. The story is rather dark and completely personal to the protagonist. Therefore, after playing this game once, it might be worth going back through in the future. The monologues play at specific points on the island and they do so with reason, however the monologue and the points at which they are spoken varies throughout each playthrough. You’ll find caverns, including one specifically large one that is very impressive. Immersion is one of the game’s main attempts, and it does the job. What accident, you might ask? I will leave it up to the player to decipher the symbols and messages found throughout the game, and formulate their own questions and answers. The island is your retreat from the “mainland”, where you pursue your only goal after a terrible accident. In its simplest form, the story of Dear Esthur can be seen as quite simple. These symbols will show up physically throughout the game as well. Pay attention to each bit of monologue – you’ll see many recurring themes, ideas, and symbols. ![]() The game took me just under two hours to complete and it is almost necessary to play it in one setting. Have an imagination when playing this game and you might find it immersive. Is the island real? What is this incident he is describing? What happened to Esther and why is this protagonist alone on an island?Īnswers are there… not for every question mind you. It’s a grown-up game that will let the player make up their own interpretations in the story, something found in only few games such as Cryostasis, Penumbra, Amnesia, and Silent Hill. The language of this game is unlike most. The language of the game is unlike most, and I wouldn’t be surprised if most people fail to comprehend many parts of the story without reading a synopsis or this review.Īs you dwell deeper into the mysterious island, the monologues get more complex and conflicting. This game puts you in complete isolation as you advance through this mysterious island with monologue full of symbolism, imagery, personification, metaphors, and other literary elements. As you progress through the game, there will be no battles, puzzles, or interaction with other creatures. So what is this game about? Dear Esther puts you in the shoes of a lonely man on an island. ![]()
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